
Это текст. Перетащите его в любую часть страницы и кликните дважды, чтобы написать что-то интересное.


The Cowboy is a tower that cannot be bought in the store. It can be obtained by triumphing map Badlands on Fallen mode.
It also wields a Colt Single Action Army (Peacemaker) revolver.
While its initial firerate is considered to be slow, it deals high damage. The range is, however, comparably smaller than other towers, such as the Minigunner. At maximum level, the Cowboy becomes a high damage tower.
The Cowboy also gives player supplementary money every 5th shot at Level 2, in levels 3-5, cowboy shots faster and quantity of shots per give money decreases. The amount of money depend on the wave. The maximum amount of money that can be earned this way is Money (Gameplay Currency)$100.
This tower is mostly considered an early game to mid-game tower. If used near a DJ Booth, the Cowboy could be used for late-game as it reaches an equilibrium between range and damage.
Description
Cowboy's DPS
0 level-11 range, 3 damage ,1.5sec firerate, 2 DPS. Total price:650$
1 level-14 range, 3 damage, 1.3sec firerate, 2.31 DPS. Total price:900$ Upgrade cost:250$
2 level-14 range, 3 damage, 1.3sec firerate,money every fifth shot, 2.31 DPS. Total price:1200$ Upgrade cost:300$
3 level-16 range, 7 damage, 1.3sec firerate,money every fifth shot, 5.38 DPS. Total price:2450$ Upgrade cost:1250$
4 level-16 range, 7 damage, 0.65sec firerate,money every fifth shot, 10,76 DPS. Total price:6700$ Upgrade cost:4250$
5 level-16 range, 18 damage, 0.5sec firerate,money every fifth shot, 36 DPS. Total price:14200$ Upgrade cost:7500$

Description
Minigunner's DPS

Minigunner is a high-speed tower that can be purchased from the store for $ 5,000 and requires level 5.
Before Minigunner starts shooting, he needs to wait a few seconds. It shoots bullets at enemies at a high speed, so the Minigunner is considered one of the best towers due to its high damage per second and relatively cheap cost compared to other high damage per second towers such as the turret. Plus, the number of miniguns you can put is unlimited compared to other high DPS towers.
This is mainly considered a tower for the early and mid waves, the minigunner is rarely seen in the end of the game.
0 level-16 range, 1 damage ,0.15sec firerate, 6.67 DPS. Total price:2000$
1 level-18 range, 1 damage, 0.15sec firerate, 6.67 DPS. Total price:2350$ Upgrade cost:350$
2 level-19 range, 1 damage, 0.15sec firerate, 6.67 DPS. Total price:3000$ Upgrade cost:650$
3 level-19 range, 2 damage, 0.10sec firerate, 20 DPS. Total price:4500$ Upgrade cost:1500$
4 level-19 range, 2 damage, 0.05sec firerate, 22 DPS. Total price:9100$ Upgrade cost:4600$
5 level-21 range, 4 damage, 0.05sec firerate, 44 DPS. Total price:18100$ Upgrade cost:9000$

Description
Rocketer's DPS

Rocketeer is a ground splash damage tower that can be unlocked in the store for $2,500.
The Rocketeer is a strong tower, dealing decent and splash damage within a large radius but with a slow firerate. This tower has no hidden detection at any level which makes it incredibly weak against hidden zombies, such as the Shadow Boss. His also has a large range meaning it is a very good tower for hordes. However, its weakness are fast zombies, like Shocks, as they can get out of range before the Rocketeer can shoot its warhead because they are very fast.
This is mostly considered a mid-game to late-game tower due to its ability to take down hordes while dealing somewhat well with bosses such as the Speedy Boss.
0 level-10 range, 5 damage ,6sec firerate, 0.83 DPS.(splash 1.6 DPS-range 12) Total price:2000$
1 level-14 range, 5 damage, 6sec firerate, 0.83 DPS. (splash 1.6 DPS-range 12) Total price:2350$ Upgrade cost:350$
2 level-14 range, 10 damage, 6sec firerate, 1.667 DPS.(splash 3.17 DPS-range 12) Total price:3000$ Upgrade cost:650$
3 level-18 range, 15 damage, 5sec firerate, 3 DPS. (splash 5.89 DPS-range 17) Total price:4500$ Upgrade cost:1500$
4 level-18 range, 30 damage, 5sec firerate, 6 DPS. (splash 11.76 DPS-range 17) Total price:9100$ Upgrade cost:4600$
5 level-22 range, 60 damage, 5sec firerate, 12 DPS.(splash 23 DPS-range 20) Total price:18100$ Upgrade cost:9000$

Description
Scout's DPS
The Scout is a tower that is the classic default tower that is obtained upon first joining the game.
It is very cheap in comparison to other towers, but this is the only advantage of this tower. The Scout has low DPS meaning that it is not effective later on during the game. This tower does have a Golden skin, this skin is OP, but its very expensive.

0 level-12 range, 1 damage ,1.5sec firerate, 0.67 DPS. Total price:200$
1 level-14 range, 1 damage, 1.5sec firerate, 0.67 DPS. Total price:250$ Upgrade cost:50$
2 level-16 range, 1 damage, 1.5sec firerate, 0.67 DPS. Total price:550$ Upgrade cost:300$
3 level-16 range, 2 damage, 0.75sec firerate, 2.67 DPS. Total price:1150$ Upgrade cost:600$
4 level-17 range, 5 damage, 0.75sec firerate, 6,67 DPS Total price:2150$ Upgrade cost:1000$

Description
Soldier's DPS
0 level-10 range, 1 damage 0.2sec firerate, cooldown 1 sec,1.88 DPS. Total price:375$
1 level-12 range, 1 damage, 0.2sec firerate, cooldown 1 sec,1.88 DPS. Total price:475$ Upgrade cost:100$
2 level-13 range, 1 damage, 0.2sec firerate, cooldown 1 sec,1.88 DPS. Total price:775$ Upgrade cost:300$
3 level-14 range, 2 damage, 0.15sec firerate, cooldown 1 sec,5 DPS. Total price:2175$ Upgrade cost:1400$
4 level-15 range, 5 damage, 0.15sec firerate, cooldown 1 sec,14.28 DPS Total price:7675$ Upgrade cost:5500$
The Soldier is a low-tier tower that initially fires in bursts of three. It can be bought for $350 in the store.
The Soldier fires in bursts with a short delay. It is quite a cheap tower meaning it is effective in early game. It gains hidden detection at Level 2. However, during the nexts stages of the game, it is eclipsed by better towers such as the Minigunner.
This is considered as an early game tower. Mid-game, the Soldier will deal low damage and is easily overshadowed by other towers with higher DPS and damage, such as the Cowboy and Crook Boss for example. Late-game, it becomes extremely ineffective against bosses and high-health zombies, with this tower only being capable of chipping away very small amounts of health.


Description
Sniper's DPS
The Sniper is a long-ranged cliff tower that deals relatively high damage while having a slow firerate. The Sniper is free for new players, similar to the Scout.
Its utility comes from its very long-range, allowing the Sniper to target zombies from far away. It has a massive range, but has an extremely slow firerate. It does not fare well with faster zombies, such as Shock zombies, due to their speed, which will lead them to run past a Sniper's range before they are targeted. The Sniper also has a low DPS, even at max level, so the tower does not fare well later on during the game.
It is best to use Sniper early due to its low cost.
0 level-22 range, 5 damage 6sec firerate, ,0.83 DPS. Total price:350$
1 level-25 range, 5 damage, 5.5sec firerate, 0.91 DPS. Total price:475$ Upgrade cost:125$
2 level-25 range, 7 damage, 5.5sec firerate ,1.27 DPS. Total price:975$ Upgrade cost:500$
3 level-28 range, 15 damage, 5sec firerate, 3 DPS. Total price:2475$ Upgrade cost:1500$
4 level-30 range, 30 damage, 4.5sec firerate ,6.67 DPS Total price:6475$ Upgrade cost:4000$


Description
Demoman's DPS
The Demoman is a splash-damaging tower. While targeting a specific zombie, it will affect those around the target, dealing splash damage. Splash damage is calculated depending on how far away a zombie is from the blast. For example, if the explosion radius was 8, all zombies 4 studs away from the blast would receive 50% of the total damage. All zombies 6 studs away would receive 25% of the total damage, and so on.
The Demoman is great for everything except the Golden enemies encountered in Golden mode and certain Fallen enemies in Fallen mode, as they are immune to explosive damage. It is also relatively weak against endgame bosses directly.

0 level-7 range, 2 damage ,3sec firerate, 0.67 DPS.(splash 1.24 DPS) Total price:450$
1 level-10 range, 2 damage, 3sec firerate, 0.67 DPS. (splash 1.24 DPS) Total price:550$ Upgrade cost:100$
2 level-12 range, 5 damage, 3sec firerate, 1.67 DPS.(splash 3.24 DPS) Total price:950$ Upgrade cost:400$
3 level-12 range, 7 damage, 2sec firerate, 3.5 DPS. (splash 6.87 DPS) Total price:1950$ Upgrade cost:1000$
4 level-14 range, 20 damage, 1.8sec firerate, 11.11 DPS. (splash 21.12 DPS Total price:5450$ Upgrade cost:2500$

Description
Paintballer's DPS
The Paintballer is a splash tower that can be bought in the store for $150.
It boasts a higher firerate than other splash towers in exchange for lower damage. The Paintballer falls short of other towers in most parts of the game, especially DPS as its highest capability of 10 is worse than other towers such as the Demoman and Shotgunner. This means that it isn't that useful later on during the game. Further reducing it’s viability is the fact that it cannot detect Hiddens directly, so keep this in mind.
This is mostly regarded as an early game tower.
0 level-11 range, 2 damage ,2sec firerate, 1 DPS.(splash 1.95 DPS-range 2) Total price:400$
1 level-13 range, 2 damage, 2sec firerate, 1 DPS. (splash 1.95 DPS-range 2) Total price:500$ Upgrade cost:100$
2 level-13 range, 3 damage, 2sec firerate, 1.5 DPS.(splash 2.77 DPS-range 3) Total price:1000$ Upgrade cost:500$
3 level-15 range, 3 damage, 1.5sec firerate, 2 DPS. (splash 3.69 DPS-range 3) Total price:1700$ Upgrade cost:700$
4 level-15 range, 5 damage, 1sec firerate, 5 DPS. (splash 9.46 DPS-range 4) Total price:4200$ Upgrade cost:2500$
5 level-15 range, 10 damage, 1sec firerate, 10 DPS.(splash 19.23 DPS-range 5) Total price:7700$ Upgrade cost:3500$


Description
Freezer's DPS
The Freezer is mainly a support tower that, as the name suggests, freezes certain zombies. It can be bought in the store for $800.
It targets a single zombie and fires an ice beam, damaging and freezing the targeted zombie. However, some zombies have an immunity to the freeze, and some have a decreased freeze time. Despite damage, this is mainly regarded as a support tower due to its low DPS.
0 level-8 range, 0 damage ,3sec firerate, 0 DPS.(freeze time 0.75) Total price:350$
1 level-10 range, 0 damage ,3sec firerate, 0 DPS.(freeze time 1) Total price:700$ Upgrade cost:350$
2 level-12 range, 0 damage ,3sec firerate, 0 DPS.(freeze time 1) Total price:1100$ Upgrade cost:400$
3 level-12 range, 2 damage ,3sec firerate, 0.67 DPS.(freeze time 1) Total price:2500$ Upgrade cost:1400$
4 level-12 range, 2 damage ,1.5sec firerate, 1.33DPS.(freeze time 1) Total price:5000$ Upgrade cost:2500$
5 level-14 range, 2 damage ,1sec firerate, 2 DPS.(freeze time 1) Total price:11000$ Upgrade cost:6000$


Description
Farm's Stats
The Farm is a cash-generating tower that costs $2,000 to buy from the store. Its initial appearance is that of a basic field with potatoes being grown. This later grows into various other crops.
The Farm does not deal any damage, but can be strategically used to earn the player more money so they may purchase more expensive towers and upgrades earlier. Cash is earned from the Farm at the beginning of every wave. If used correctly, the Farm could be really useful in getting expensive towers, such as the Turret and Ranger, during the early stages of the game as the money earned from damaging zombies and wave bonuses are insufficient early on for expensive upgrades.
The Farm has a placement limit 8.
0 level-income:50$ Total price:250$
1 level-income:100$ Total price:450$ Upgrade cost:200$
2 level-income:250$ Total price:1000$ Upgrade cost:550$
3 level-income:500$ Total price:2000$ Upgrade cost:1000$
4 level-income:750$ Total price:4500$ Upgrade cost:2500$
5 level-income:1500$ Total price:9500$ Upgrade cost:5000$


Description
Pyro's DPS
The Pyromancer is mostly regarded as a support tower as it deals low damage, even at maximum upgrades. Its main gimmick is its ability to burn enemies, dealing extra damage to afflicted opponents. It costs $2,000 to buy from the store. The Pyromancer at higher levels also melts defense.
The flames will be applied to the zombie until the burn time runs out. There are two types of damage the Pyromancer can apply. The first is Normal Damage which is non-burn related this can pierce through multiple zombies, even damaging hidden enemies. However, the Pyromancer cannot directly attack Hiddens at any level. The second is Burn Damage which is applied for every second a zombie is set alight. The Pyromancer will attack any zombie, except those immune, even if it's on fire.
This is best combined with other towers since it deals little damage. Some zombies are immune to burn, such as fire enemies like Molten. In some cases, this does not mean the Pyromancer cannot attack them; it only means that they cannot light them on fire. In other cases, the Pyromancer cannot attack them.
0 level-7 range, 0 damage ,0.25sec firerate, 1 DPS.(burn time 3-firerate 1-dmg 1) Total price:800$
1 level-9 range, 0 damage ,0.25sec firerate, 1 DPS.(burn time 3-firerate 1-dmg 1) Total price:1150$ Upgrade cost:350$
2 level-9 range, 1 damage ,0.25sec firerate, 1.66 DPS.(burn time 3-firerate 1-dmg 1) Total price:2000$ Upgrade cost:850$
3 level-9 range, 1 damage ,0.25sec firerate,1.75 DPS.(burn time 4-firerate 1-dmg 1) Total price:3500$ Upgrade cost:1500$
4 level-9 range, 2 damage ,0.25sec firerate, 2.66 DPS.(burn time 6-firerate 0.5-dmg 1) Total price:7700$ Upgrade cost:4200$
5 level-11 range, 2 damage 0.25sec firerate, 2.8 DPS.(burn time 10-firerate 0.5-dmg 1) Total price:16700$ Upgrade cost:9000$


Description
The Commander is a support tower that boost the firerate of towers within its range and is arguably the best support tower. It can be purchased in the store for $3,500.
Its appearance resembles that of a high-rank officer standing on a wooden stool. This gives it a commanding appearance.
It cannot attack zombies itself until its "Call to Arms" ability is activated. Due to this, it is essential that other towers are placed before this. Multiple Commander buffs do not stack together, including the "Call to Arms" ability.
Commander's DPS
0 level-12 range, 4 damage ,0.5sec firerate, 8 DPS. Total price:650$
1 level-14 range, 4 damage ,0.5sec firerate, 8 DPS. Total price:1500$ Upgrade cost:850$
2 level-14 range, 4 damage ,0.5sec firerate, 8 DPS.(buff 15%, CD 30sec,time 10sec) Total price:3300$ Upgrade cost:1800$
3 level-18 range, 6 damage ,0.5sec firerate, 12 DPS.(buff 20%, CD 30sec,time 10sec) Total price:8800$ Upgrade cost:5500$
4 level-20 range, 10 damage ,0.5sec firerate, 20 DPS.(buff 25%, CD 30sec,time 10sec) Total price:17800$ Upgrade cost:9000$


Description
Military base's DPS
The Military Base is a tower that spawns various military-themed vehicles. Each vehicle spawns at the end of the path, with regular intervals between each spawn. It will head towards the start of the spawn until it gets destroyed. If it reaches the spawn, it will naturally despawn. It can be purchased in the store for $2,500.
For the first two upgrades, the main purpose of this tower is to deal direct damage through a collision to the zombies via the Humvee and Humvee 2. After Level 3, the vehicle itself (Humvee 3) can deal damage through ranged weapons. Dealing splash damage added at Level 4 (Tank and Railgun Tank). The ranged weapons never have hidden detection, but the splash damage can unintentionally hit them. There is also a limit of five Military Bases per player due to lag prevention.


Description
Ranger's DPS
The Ranger is a long-range tower that can be placed on cliffs. It can be purchased from the store for $8,500 when you reach Level 15.
It deals high damage but lacks in firerate and does not have hidden detection at any level. It has a huge radius to make up for this, though. The Ranger is also the most expensive tower to get to maximum level; slightly exceeding even the Accelerator and Turret.
This is considered a mid-late game tower for harder difficulties due to its high unlock cost, high deploy cost and upgrade cost. This tower has a placement limit of 10 per player.
0 level-20 range, 40 damage ,5sec firerate, 8 DPS. Total price:3500$
1 level-25 range, 40 damage, 5sec firerate, 8 DPS. Total price:4050$ Upgrade cost:550$
2 level-30 range, 65 damage, 5sec firerate, 13 DPS. Total price:5550$ Upgrade cost:1500$
3 level-35 range, 125 damage, 5sec firerate, 23 DPS. Total price:9050$ Upgrade cost:3500$
4 level-35 range, 205 damage, 4sec firerate, 51.25 DPS. Total price:19550$ Upgrade cost:10000$
5 level-40 range, 300 damage, 3.5sec firerate, 85.71 DPS. Total price:44550$ Upgrade cost:25000$


The Militant, formerly known as John, costs $2,000 to buy from the store.
Militant deals comparably decent damage with a decent fire rate, making it very useful in the early game, as long as you can afford it. It also has a large range, which is gradually expanded to give Militant a large radius for a ground tower, allowing for flexible placement. However, its DPS is surpassed by other towers during the later stages of the game.
Description
Militant's DPS

0 level-12 range, 2 damage ,0.4sec firerate, 5 DPS. Total price:1200$
1 level-14 range, 2 damage, 0.4sec firerate, 5 DPS. Total price:1400$ Upgrade cost:200$
2 level-15 range, 2 damage, 0.4sec firerate, 5 DPS. Total price:1850$ Upgrade cost:450$
3 level-15 range, 2 damage, 0.2sec firerate, 10 DPS. Total price:3050$ Upgrade cost:1200$
4 level-15 range, 4 damage, 0.2sec firerate, 20 DPS. Total price:6550$ Upgrade cost:3500$
5 level-17 range, 6 damage, 0.15sec firerate, 40 DPS. Total price:15050$ Upgrade cost:8500$

Description
Shotgunner's DPS
The Shotgunner, formerly known as the Enforcer. The Shotgunner costs $2,500 to buy from the store.
Unlike other towers, the Shotgunner shoots in a shotgun-like manner. Damage is split among 6 bullets per fire (so the base damage is 2x6) and these bullets are spread within a small cone and can pierce multiple zombies. The same zombie can be hit with multiple bullets, increasing the damage inflicted. After the shot pierces through the first zombie, the same bullet will deal less damage to rest of the zombies it pierces through. The closer a zombie is to the Shotgunner, the more likely they are to be damaged by the Shotgunner.
0 level-7 range, 2x6 damage ,2.5sec firerate, 4.8 DPS. Total price:600$
1 level-9 range, 2x6 damage, 2.5sec firerate, 4.8 DPS. Total price:750$ Upgrade cost:150$
2 level-9 range, 4x6 damage, 2.5sec firerate, 9.6 DPS. Total price:1100$ Upgrade cost:350$
3 level-9 range, 7x6 damage, 2sec firerate, 21 DPS. Total price:2600$ Upgrade cost:1500$
4 level-9 range, 12x6 damage, 2sec firerate, 36 DPS. Total price:6800$ Upgrade cost:4200$
5 level-10 range, 12x8 damage, 1.5sec firerate, 64 DPS. Total price:14300$ Upgrade cost:7500$


Description
The Medic is a tower that was added during the MEGA Update. It can be unlocked from the store for $1,500.
The Medic heals the match health by a specified amount each round. This can stack amongst multiple Medics but this will not increase the match health if it is at its maximum. Upgrades increase the amount of health recovered per wave. At Level 5, the Medic will gain the ability to cleanse all towers within its range from any debuffs that they may have (stuns, frozen, burning, etc.). The Medic also has an innate immunity to shockwave stuns that may be created by zombies. For this reason, the Medic is mostly considered as a support tower.
Medic's DPS
0 level-10 range, 2 damage ,1sec firerate, 2 DPS.(HPW 5) Total price:900$
1 level-11 range, 3 damage ,1sec firerate, 3 DPS.(HPW 5) Total price:1300$ Upgrade cost:400$
2 level-12 range, 6 damage ,0.8sec firerate, 7.5 DPS.(HPW 7) Total price:2200$ Upgrade cost:900$
3 level-15 range, 6 damage ,0.8sec firerate, 7.5 DPS.(HPW 7) Total price:4600$ Upgrade cost:2400$
4 level-16 range, 8 damage ,0.65sec firerate, 12.31 DPS.(HPW 10) Total price:9100$ Upgrade cost:4500$
4 level-18 range, 8 damage ,0.3sec firerate, 26.67 DPS.(CD 30sec,HPW 10) Total price:15600$ Upgrade cost:6500$

HPW-Healt Per Wave

Description
The DJ Booth is a support tower that increases the range of towers with sick beats. It can be bought in the store for $4,000.
The DJ Booth mainly provides a range boost to affect towers, with upgrade discounts provided at Level 3+.
This tower does not attack zombies and has a larger footprint than other towers, meaning players will have to be careful when placing this tower. Additionally, there is a strict limit of only one DJ Booth per player.
DJ's Stats


Description
Ace pilot's DPS
The Ace Pilot is a tower that can be bought for $1,500. Unlike other ground towers, the unit of the Ace Pilot, the Plane, is an air unit. You first place the runway when placing the Ace Pilot and the plane will fly clockwise around the runway within a ~15 stud radius.
The Ace Pilot is armed with an automatic gun at the base and will shoot any zombie within its patrol radius. At Level 2+, the plane will periodically drop a bomb directly below it every 3-4 seconds, exploding and damaging any zombies caught in the explosion when it hits the ground. The Ace Pilot boasts a high DPS, but its limiting range and inconsistent circling cripples its full potential. Therefore, in most situations, it is not even close to being the highest DPS in the game.
There is currently a limit of 10 Ace Pilots per player.


Description
Elecrtoshocker's DPS
Electroshocker is a ground support tower, that can be purchased from the shop for $3,000. While it damages zombies through a chain reaction, it can be considered a support tower as it slows down zombies.
The Electroshocker can stun one zombie for 1 second. It slows normal zombies by 30% and bosses by 15%. The Electroshocker shoots a slow chain-lightning projectile that arcs to and damages a set amount of zombies. It also can stun more zombies for a longer time at higher levels. At Level 5, it can drop 1 defense every hit, it can only remove 20% of the defense.
This tower has a placement limit of four per player.


Description
Accelerator's DPS
The Accelerator is a Hardcore tower that attacks in delayed bursts, with a charge-up time between bursts, dealing massive amounts of damage. It can be purchased from the store for 2,500 Hardcore Gems and has a Level requirement of Level 50 There is a delay before it attacks its first zombie. The Accelerator will focus on one target, switching to another if the previous target is killed or leaves the range of the Accelerator. The Accelerator fires in bursts, before waving its hand, indicating that the ray gun needs to recharge. This tower has a placement limit of 8 per player. Do note that the Accelerator does not always deals the damage it is meant to. For example, a Level 0 Accelerator may deal 9-8 damage per firerate instead of 10.
The Accelerator's gun fires a concentrated ray.


Description
Crook Boss is a tower that cannot be purchased in the store. Instead, it can be obtained upon reaching level 30 or bought for 400 Robux.
Initially, it has low damage and a fairly good rate of fire. The range is also quite small. However, with later updates, the rate of fire decreases and the damage increases significantly. The firing range also increases, but is still quite short compared to, for example, the Minigunner. At level 4+, the tower will periodically spawn rogue or mafia from the end of the map.
This can be thought of as a whole game tower, with uses ranging from early to late. There is a limit of 6 Crook bosses per player and a creation limit of 2 minions per rogue boss. But if you sell your Crook Boss, Crooks / Mafia they will not disappear and will continue to shoot and kill enemyes.

Minion's DPS
Crook Boss's DPS

Description
Turret's DPS
The Turret is a high damaging and fast firing tower with comparably high range, You cannot buy this in the main store. You must reach Level 50 or have 800 robux to get this tower.
The Turret excels in single target damage. However, its main setback is the cost. It costs Money (Gameplay Currency)$4,000 to place it down, which is the most expensive starting cost for a tower, and it has a cumulative total of Money (Gameplay Currency)$44,000 to reach maximum level, which is the second most expensive total cost, with only the Ranger beating it. For this reason, it is considered a late-game tower.
There is a placement limit of 5 Turrets per player to prevent it being over-used to easily win games.


Description
Mortar's DPS

The Mortar is a tower that can be unlocked by reaching Level 75 or purchased via a gamepass for 750 Robux. It is a cliff tower that shoots explosive shells at enemies over a large range. However, it does have quite a slow firerate, though this is shared with the Rocketeer.
The Mortar shoots slowly, but deals high damage over a large explosion radius. Its firing range is very large, but as the Mortar shoots farther away, the shells take longer to reach their target, therefore zombies that are fast enough may be able to evade the explosion partially or completely.
The Mortar has a placement limit of 5 per player.

Description
Pursuit's DPS
The Pursuit is a tower that can be unlocked by reaching Level 100 or bought via a gamepass for 1500 Robux. Like the Ace Pilot, it is an air-based tower which circles around its placement area. It flies around its heli-pad in a clockwise direction, but it may change its direction after attacking zombies.
Once a zombie enters its range, it fires upon the zombie that fits its targeting. It will pause in circling while it is attacking. It only stops firing until all zombies are killed or all zombies have left its attacking area. It then resumes circling around, either clockwise or counter-clockwise, based on its current rotation perpendicular to the flight path.
The Pursuit has a placement limit of 10 per player.


Description
Gladiator's DPS
The Gladiator is a short-range ground unit that is unlocked by triumphing in The Heights during the SFOTH Event. It was also once able to be bought in the store as a gamepass for 200 Robux for a limited time during Black Friday 2019.
The Gladiator attacks by swinging its sword, dealing the same damage across all zombies caught in its swing. This makes it a multi-target tower. However, the Gladiator has a very short range, making it most useful for slow groups of zombies such as Slows but making it weak against very fast zombies such as Shocks. The Gladiator also takes up a small amount of space, with the zone of no placement around the Gladiator being much smaller than other towers. It has an unique ability, which is being able to block stuns most of the time.


Description
Commando's DPS
The Commando is a ground unit that can be obtained through triumphing the Area 51 map in Normal+ mode as part of the Area 51 Event. It cannot be bought in the store.
The Commando attacks by shooting its laser pistols. After Level 2, however, it gains a rocket launcher which means that it can deal splash damage. At Level 4, the rocket launcher will shoot 4 rockets at a time. However, the main weakness of this tower is that it cannot detect hidden zombies, meaning that you are forced to rely on towers such as the Crook Boss for hidden detection (the rockets are able to damage hidden zombies but not target them directly).


Slasher's DPS
Description
The Slasher, formerly known as the Shredder, is a short-range ground unit that was unlocked by triumphing Nightmare Carnival as part of the Halloween 2019 Event. It could have also been bought as a limited time gamepass for 400 Robux.
The Slasher attacks by slashing and stabbing zombies with its knife. Unlike the Gladiator, which is a multi-hit tower, the Slasher is a single target tower. However, at Level 2, the Slasher can throw knives that pierce through zombies every 4 seconds that deal double the normal damage, allowing it to hit more than one zombie. The main weakness of the Slasher is its low range, which can only be increased by a small amount.


Description
Frost Blaster's DPS
The Frost Blaster is a tower that is unlocked by triumphing Village of Despair during the Christmas 2019 Event. It could also be gotten through a limited time gamepass for 350 Robux.
Its DPS is lower than most towers but any zombie that it shoots at will be frozen very briefly, with some zombies being immune to the effect. At Level 3+, the Frost Blaster will inflict Frost Mark which slows zombies for a period of time. This makes Frost Blaster an offensive support hybrid since it has a higher DPS than the Freezer.


Description
Swarmer's DPS
The Swarmer is an event tower that could be obtained by beating Eggy Island as a part of Spring 2020 Event on Hard Mode. It could also be bought via a gamepass for 350 Robux. Initially, it has a white beekeeper suit and has tan skin. It also throws honey at zombies. After Level 1, it gains a beekeeper veil. After Level 3, it gains a Bee Gun to shoot bees at zombies.
The Swarmer deals damage in an unusual way. It fires bees (or throws honey) at a zombie and the zombie will be damaged over time, even when the Swarmer is not directly attacking it. While its direct damage remains at one throughout, its bee damage increases as the levels progress. The zombie will be damaged every Tick, which is the interval between each sting for a given amount of time, known as the Sting Time.
The Swarmer also does not target a zombie if they are currently being stung by that same Swarmer. However, multiple Swarmers can attack one zombie, and the stinging effects stack. It should be noted that the Swarmer cannot detect Hiddens at any level, though it may damage it through its ability, the Beehive Grenade, which deals explosive damage to those caught within the explosion as well as applying the stinging effect.


Description
Archer's DPS

The Archer (Formerly Holiday Archer), is a tower exclusive to the Christmas 2019 Event. It can be unlocked from the Gift of Sharpness which costs 2,500 Tickets. The gift could also be bought via a limited-time gamepass for 250 Robux. A special gamepass returned briefly during Easter 2020 where you could buy the Archer for 350 Robux.
The Archer shoots arrows that damages enemies, at Level 3+ it the arrows pierce through enemies, making the Archer a multi-target tower. A limited amount of zombies can be damaged by the same arrow. It also boasts a very high range, despite its very low cost. The main drawback of this tower is that arrows are projectile-based and will take time to reach their intended location. If the zombie has moved out of the way before the arrow could reach them, then they will not be damaged. Arrows also move along a straight path, so be wary of placement.

Description
Hunter's DPS
The Hunter was a tower obtained by using the code: B1RDHUNT3R. It cannot be bought in the store with cash. It was released as part of the MEGA Update. It has a fairly decent early game contribution, but it is overshadowed by better towers mid to late-game.
