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  • Towers | Phantom

    Cowboy Minigunner Rocketer Scout Soldier Sniper Demoman Paintballer Freezer Farm Pyro Comander Military base Ranger Militant Shotgunner Medic DJ Ace pilot Electro Accelerator Crook Boss Turret Mortar Pursuit Gladiator Commando Slasher Frost Blaster Swarmer Archer Hunter Это текст. Перетащите его в любую часть страницы и кликните дважды, чтобы написать что-то интересное. The Cowboy is a tower that cannot be bought in the store. It can be obtained by triumphing map Badlands on Fallen mode. It also wields a Colt Single Action Army (Peacemaker) revolver. ​ While its initial firerate is considered to be slow, it deals high damage. The range is, however, comparably smaller than other towers, such as the Minigunner. At maximum level, the Cowboy becomes a high damage tower. ​ The Cowboy also gives player supplementary money every 5th shot at Level 2, in levels 3-5, cowboy shots faster and quantity of shots per give money decreases. The amount of money depend on the wave. The maximum amount of money that can be earned this way is Money (Gameplay Currency)$100. ​ This tower is mostly considered an early game to mid-game tower. If used near a DJ Booth, the Cowboy could be used for late-game as it reaches an equilibrium between range and damage. Description Cowboy's DPS 0 level-11 range, 3 damage ,1.5sec firerate, 2 DPS. Total price:650$ 1 level-14 range, 3 damage, 1.3sec firerate, 2.31 DPS. Total price :900$ Upgrade cost: 250$ 2 level-14 range, 3 damage, 1.3sec firerate,money every fifth shot, 2.31 DPS. Total price:1200$ Upgrade cost: 300$ 3 level-16 range, 7 damage, 1.3sec firerate,money every fifth shot, 5.38 DPS. Total price:2450$ Upgrade cost: 1250$ 4 level-16 range, 7 damage, 0.65sec firerate,money every fifth shot, 10,76 DPS. Total price:6700$ Upgrade cost: 4250$ 5 level-16 range, 18 damage, 0.5sec firerate,money every fifth shot, 36 DPS. Total price:14200$ Upgrade cost: 7500$ Description Minigunner's DPS Minigunner is a high-speed tower that can be purchased from the store for $ 5,000 and requires level 5. Before Minigunner starts shooting, he needs to wait a few seconds. It shoots bullets at enemies at a high speed, so the Minigunner is considered one of the best towers due to its high damage per second and relatively cheap cost compared to other high damage per second towers such as the turret. Plus, the number of miniguns you can put is unlimited compared to other high DPS towers. ​ This is mainly considered a tower for the early and mid waves, the minigunner is rarely seen in the end of the game. 0 level-16 range, 1 damage ,0.15sec firerate, 6.67 DPS. Total price:2000$ 1 level-18 range, 1 damage, 0.15sec firerate, 6.67 DPS. Total price :2350 $ Upgrade cost: 350$ 2 level-19 range, 1 damage, 0.15sec firerate, 6.67 DPS. Total price :3000 $ Upgrade cost: 6 50$ 3 level-19 range, 2 damage, 0.10sec firerate, 20 DPS. Total price :45 00$ Upgrade cost: 1500$ 4 level-19 range, 2 damage, 0.05sec firerate, 22 DPS. Total pr ice : 9100$ Upgrade cost: 46 00$ 5 level-21 range, 4 damage, 0.05sec firerate, 44 DPS. Total pr ice : 18100$ Upgrade cost: 9000$ Description Rocketer's DPS Rocketeer is a ground splash damage tower that can be unlocked in the store for $2,500. ​ The Rocketeer is a strong tower, dealing decent and splash damage within a large radius but with a slow firerate. This tower has no hidden detection at any level which makes it incredibly weak against hidden zombies, such as the Shadow Boss. His also has a large range meaning it is a very good tower for hordes. However, its weakness are fast zombies, like Shocks, as they can get out of range before the Rocketeer can shoot its warhead because they are very fast. ​ This is mostly considered a mid-game to late-game tower due to its ability to take down hordes while dealing somewhat well with bosses such as the Speedy Boss. 0 level-10 range, 5 damage ,6sec firerate, 0.83 DPS.(splash 1.6 DPS-range 12) Total price:2000$ 1 level-14 range, 5 damage, 6sec firerate, 0.83 DPS. (splash 1.6 DPS-range 12) Total price :2350 $ Upgrade cost: 350$ 2 level-14 range, 10 damage, 6sec firerate, 1.667 DPS.(splash 3.17 DPS-range 12) Total price :3000$ Upgrade cost: 6 50$ 3 level-18 range, 15 damage, 5sec firerate, 3 DPS. (splash 5.89 DPS-range 17) Total price :45 00$ Upgrade cost: 1500$ 4 level-18 range, 30 damage, 5sec firerate, 6 DPS. (splash 11.76 DPS-range 17) Total price : 9100$ Upgrade cost: 46 00$ 5 level-22 range, 60 damage, 5sec firerate, 12 DPS.(splash 23 DPS-range 20) Total price : 18100$ Upgrade cost: 9000$ Description Scout's DPS The Scout is a tower that is the classic default tower that is obtained upon first joining the game. ​ It is very cheap in comparison to other towers, but this is the only advantage of this tower. The Scout has low DPS meaning that it is not effective later on during the game. This tower does have a Golden skin, this skin is OP, but its very expensive. 0 level-12 range, 1 damage ,1.5sec firerate, 0.67 DPS. Total price:200$ 1 level-14 range, 1 damage, 1.5sec firerate, 0.67 DPS. Total price :250 $ Upgrade cost: 50$ 2 level-16 range, 1 damage, 1.5sec firerate, 0.67 DPS. Total price :550 $ Upgrade cost: 30 0$ 3 level-16 range, 2 damage, 0.75sec firerate, 2.67 DPS. Total price :115 0$ Upgrade cost: 600$ 4 level-17 range, 5 damage, 0.75sec firerate, 6,67 DPS Total pr ice :2 150$ Upgrade cost: 10 00$ Description Soldier's DPS 0 level-10 range, 1 damage 0.2sec firerate, cooldown 1 sec,1.88 DPS. Total price:375$ 1 level-12 range, 1 damage, 0.2sec firerate, cooldown 1 sec,1.88 DPS. Total price :475 $ Upgrade cost: 100$ 2 level-13 range, 1 damage, 0.2sec firerate, cooldown 1 sec,1.88 DPS. Total price :775$ Upgrade cost: 30 0$ 3 level-14 range, 2 damage, 0.15sec firerate, cooldown 1 sec,5 DPS. Total price :2175 $ Upgrade cost: 1400$ 4 level-15 range, 5 damage, 0.15sec firerate, cooldown 1 sec,14.28 DPS Total price :7675 $ Upgrade cost: 55 00$ The Soldier is a low-tier tower that initially fires in bursts of three. It can be bought for $350 in the store. ​ The Soldier fires in bursts with a short delay. It is quite a cheap tower meaning it is effective in early game. It gains hidden detection at Level 2. However, during the nexts stages of the game, it is eclipsed by better towers such as the Minigunner. ​ This is considered as an early game tower. Mid-game, the Soldier will deal low damage and is easily overshadowed by other towers with higher DPS and damage, such as the Cowboy and Crook Boss for example. Late-game, it becomes extremely ineffective against bosses and high-health zombies, with this tower only being capable of chipping away very small amounts of health. Description Sniper's DPS The Sniper is a long-ranged cliff tower that deals relatively high damage while having a slow firerate. The Sniper is free for new players, similar to the Scout. ​ Its utility comes from its very long-range, allowing the Sniper to target zombies from far away. It has a massive range, but has an extremely slow firerate. It does not fare well with faster zombies, such as Shock zombies, due to their speed, which will lead them to run past a Sniper's range before they are targeted. The Sniper also has a low DPS, even at max level, so the tower does not fare well later on during the game. ​ It is best to use Sniper early due to its low cost. 0 level-22 range, 5 damage 6sec firerate, ,0.83 DPS. Total price:350$ 1 level-25 range, 5 damage, 5.5sec firerate, 0.91 DPS. Total price :475 $ Upgrade cost: 125$ 2 level-25 range, 7 damage, 5.5sec firerate ,1.27 DPS. Total price :975$ Upgrade cost: 50 0$ 3 level-28 range, 15 damage, 5sec firerate, 3 DPS. Total price :2475 $ Upgrade cost: 1500$ 4 level-30 range, 30 damage, 4.5sec firerate ,6.67 DPS Total price :6475 $ Upgrade cost: 40 00$ Description Demoman's DPS The Demoman is a splash-damaging tower. While targeting a specific zombie, it will affect those around the target, dealing splash damage. Splash damage is calculated depending on how far away a zombie is from the blast. For example, if the explosion radius was 8, all zombies 4 studs away from the blast would receive 50% of the total damage. All zombies 6 studs away would receive 25% of the total damage, and so on. ​ The Demoman is great for everything except the Golden enemies encountered in Golden mode and certain Fallen enemies in Fallen mode, as they are immune to explosive damage. It is also relatively weak against endgame bosses directly. 0 level-7 range, 2 damage ,3sec firerate, 0.67 DPS.(splash 1.24 DPS) Total price:450$ 1 level-10 range, 2 damage, 3sec firerate, 0.67 DPS. (splash 1.24 DPS) Total price :550 $ Upgrade cost: 100$ 2 level-12 range, 5 damage, 3sec firerate, 1.67 DPS.(splash 3.24 DPS) Total price :950$ Upgrade cost: 400$ 3 level-12 range, 7 damage, 2sec firerate, 3.5 DPS. (splash 6.87 DPS) Total price :195 0$ Upgrade cost: 1000$ 4 level-14 range, 20 damage, 1.8sec firerate, 11.11 DPS. (splash 21.12 DPS Total price : 5450$ Upgrade cost: 25 00$ ​ Description Paintballer's DPS The Paintballer is a splash tower that can be bought in the store for $150. ​ It boasts a higher firerate than other splash towers in exchange for lower damage. The Paintballer falls short of other towers in most parts of the game, especially DPS as its highest capability of 10 is worse than other towers such as the Demoman and Shotgunner. This means that it isn't that useful later on during the game. Further reducing it’s viability is the fact that it cannot detect Hiddens directly, so keep this in mind. ​ This is mostly regarded as an early game tower. 0 level-11 range, 2 damage ,2sec firerate, 1 DPS.(splash 1.95 DPS-range 2) Total price:400$ 1 level-13 range, 2 damage, 2sec firerate, 1 DPS. (splash 1.95 DPS-range 2) Total price :500 $ Upgrade cost: 100$ 2 level-13 range, 3 damage, 2sec firerate, 1.5 DPS.(splash 2.77 DPS-range 3) Total price :1000$ Upgrade cost: 500$ 3 level-15 range, 3 damage, 1.5sec firerate, 2 DPS. (splash 3.69 DPS-range 3) Total price :17 00$ Upgrade cost: 700$ 4 level-15 range, 5 damage, 1sec firerate, 5 DPS. (splash 9.46 DPS-range 4) Total price : 4200$ Upgrade cost: 25 00$ 5 level-15 range, 10 damage, 1sec firerate, 10 DPS.(splash 19.23 DPS-range 5) Total price : 7700$ Upgrade cost: 3500$ Description Freezer's DPS The Freezer is mainly a support tower that, as the name suggests, freezes certain zombies. It can be bought in the store for $800. ​ It targets a single zombie and fires an ice beam, damaging and freezing the targeted zombie. However, some zombies have an immunity to the freeze, and some have a decreased freeze time. Despite damage, this is mainly regarded as a support tower due to its low DPS. 0 level-8 range, 0 damage ,3sec firerate, 0 DPS.(freeze time 0.75) Total price:350$ 1 level-10 range, 0 damage ,3sec firerate, 0 DPS.(freeze time 1) Total price :700 $ Upgrade cost: 350$ 2 level-12 range, 0 damage ,3sec firerate, 0 DPS.(freeze time 1) Total price :1100$ Upgrade cost: 400$ 3 level-12 range, 2 damage ,3sec firerate, 0.67 DPS.(freeze time 1) Total price :2500$ Upgrade cost: 1400$ 4 level-12 range, 2 damage ,1.5sec firerate, 1.33DPS.(freeze time 1) Total price : 5000$ Upgrade cost: 25 00$ 5 level-14 range, 2 damage ,1sec firerate, 2 DPS.(freeze time 1) Total price : 11000$ Upgrade cost: 6000$ Description Farm's Stats The Farm is a cash-generating tower that costs $2,000 to buy from the store. Its initial appearance is that of a basic field with potatoes being grown. This later grows into various other crops. ​ The Farm does not deal any damage, but can be strategically used to earn the player more money so they may purchase more expensive towers and upgrades earlier. Cash is earned from the Farm at the beginning of every wave. If used correctly, the Farm could be really useful in getting expensive towers, such as the Turret and Ranger, during the early stages of the game as the money earned from damaging zombies and wave bonuses are insufficient early on for expensive upgrades. ​ The Farm has a placement limit 8. 0 level-income:50$ Total price:250$ 1 level-income: 100$ Total price :450 $ Upgrade cost: 200$ 2 level-income: 250$ Total price :1000$ Upgrade cost: 550$ 3 level-income: 500$ Total price :2000$ Upgrade cost: 1000$ 4 level-income: 750$ Total price : 4500$ Upgrade cost: 25 00$ 5 level-income: 1500$ Total price : 9500$ Upgrade cost: 5000$ Description Pyro's DPS The Pyromancer is mostly regarded as a support tower as it deals low damage, even at maximum upgrades. Its main gimmick is its ability to burn enemies, dealing extra damage to afflicted opponents. It costs $2,000 to buy from the store. The Pyromancer at higher levels also melts defense. ​ The flames will be applied to the zombie until the burn time runs out. There are two types of damage the Pyromancer can apply. The first is Normal Damage which is non-burn related this can pierce through multiple zombies, even damaging hidden enemies. However, the Pyromancer cannot directly attack Hiddens at any level. The second is Burn Damage which is applied for every second a zombie is set alight. The Pyromancer will attack any zombie, except those immune, even if it's on fire. ​ This is best combined with other towers since it deals little damage. Some zombies are immune to burn, such as fire enemies like Molten. In some cases, this does not mean the Pyromancer cannot attack them; it only means that they cannot light them on fire. In other cases, the Pyromancer cannot attack them. 0 level-7 range, 0 damage ,0.25sec firerate, 1 DPS.(burn time 3-firerate 1-dmg 1) Total price:800$ 1 level-9 range, 0 damage ,0.25sec firerate, 1 DPS.(burn time 3-firerate 1-dmg 1) Total price :1150 $ Upgrade cost: 350$ 2 level-9 range, 1 damage ,0.25sec firerate, 1.66 DPS.(burn time 3-firerate 1-dmg 1) Total price :2000$ Upgrade cost: 850$ 3 level-9 range, 1 damage ,0.25sec firerate,1.75 DPS.(burn time 4-firerate 1-dmg 1) Total price :3500$ Upgrade cost: 1500$ 4 level-9 range, 2 damage ,0.25sec firerate, 2.66 DPS.(burn time 6-firerate 0.5-dmg 1) Total price :7700$ Upgrade cost: 4200$ 5 level-11 range, 2 damage 0.25sec firerate, 2.8 DPS.(burn time 10-firerate 0.5-dmg 1) Total price :16700$ Upgrade cost: 9000$ Description The Commander is a support tower that boost the firerate of towers within its range and is arguably the best support tower. It can be purchased in the store for $3,500. ​ Its appearance resembles that of a high-rank officer standing on a wooden stool. This gives it a commanding appearance. ​ It cannot attack zombies itself until its "Call to Arms" ability is activated. Due to this, it is essential that other towers are placed before this. Multiple Commander buffs do not stack together, including the "Call to Arms" ability. Commander's DPS 0 level-12 range, 4 damage ,0.5sec firerate, 8 DPS. Total price:650$ 1 level-14 range, 4 damage ,0.5sec firerate, 8 DPS. Total price :1500 $ Upgrade cost: 850$ 2 level-14 range, 4 damage ,0.5sec firerate, 8 DPS.(buff 15%, CD 30sec,time 10sec) Total price :3300$ Upgrade cost: 1800$ 3 level-18 range, 6 damage ,0.5sec firerate, 12 DPS.(buff 20%, CD 30sec,time 10sec) Total price :8800$ Upgrade cost: 5500$ 4 level-20 range, 10 damage ,0.5sec firerate, 20 DPS.(buff 25%, CD 30sec,time 10sec) Total price :17800$ Upgrade cost: 90 00$ Description Military base's DPS The Military Base is a tower that spawns various military-themed vehicles. Each vehicle spawns at the end of the path, with regular intervals between each spawn. It will head towards the start of the spawn until it gets destroyed. If it reaches the spawn, it will naturally despawn. It can be purchased in the store for $2,500. ​ For the first two upgrades, the main purpose of this tower is to deal direct damage through a collision to the zombies via the Humvee and Humvee 2. After Level 3, the vehicle itself (Humvee 3) can deal damage through ranged weapons. Dealing splash damage added at Level 4 (Tank and Railgun Tank). The ranged weapons never have hidden detection, but the splash damage can unintentionally hit them. There is also a limit of five Military Bases per player due to lag prevention. Description Ranger's DPS The Ranger is a long-range tower that can be placed on cliffs. It can be purchased from the store for $8,500 when you reach Level 15. ​ It deals high damage but lacks in firerate and does not have hidden detection at any level. It has a huge radius to make up for this, though. The Ranger is also the most expensive tower to get to maximum level; slightly exceeding even the Accelerator and Turret. ​ This is considered a mid-late game tower for harder difficulties due to its high unlock cost, high deploy cost and upgrade cost. This tower has a placement limit of 10 per player. 0 level-20 range, 40 damage ,5sec firerate, 8 DPS. Total price:3500$ 1 level-25 range, 40 damage, 5sec firerate, 8 DPS. Total price :4050 $ Upgrade cost: 550$ 2 level-30 range, 65 damage, 5sec firerate, 13 DPS. Total price :5550 $ Upgrade cost: 1 500$ 3 level-35 range, 125 damage, 5sec firerate, 23 DPS. Total price :905 0$ Upgrade cost: 3500$ 4 level-35 range, 205 damage, 4sec firerate, 51.25 DPS. Total pr ice : 19550$ Upgrade cost: 100 00$ 5 level-40 range, 300 damage, 3.5sec firerate, 85.71 DPS. Total pr ice : 44550$ Upgrade cost: 25000$ The Militant, formerly known as John, costs $2,000 to buy from the store. ​ Militant deals comparably decent damage with a decent fire rate, making it very useful in the early game, as long as you can afford it. It also has a large range, which is gradually expanded to give Militant a large radius for a ground tower, allowing for flexible placement. However, its DPS is surpassed by other towers during the later stages of the game. Description Militant's DPS 0 level-12 range, 2 damage ,0.4sec firerate, 5 DPS. Total price:1200$ 1 level-14 range, 2 damage, 0.4sec firerate, 5 DPS. Total price :1400 $ Upgrade cost: 200$ 2 level-15 range, 2 damage, 0.4sec firerate, 5 DPS. Total price :1850 $ Upgrade cost: 4 50$ 3 level-15 range, 2 damage, 0.2sec firerate, 10 DPS. Total price :305 0$ Upgrade cost: 1200$ 4 level-15 range, 4 damage, 0.2sec firerate, 20 DPS. Total pr ice : 6550$ Upgrade cost: 35 00$ 5 level-17 range, 6 damage, 0.15sec firerate, 40 DPS. Total pr ice : 15050$ Upgrade cost: 8500$ Description Shotgunner's DPS The Shotgunner, formerly known as the Enforcer. The Shotgunner costs $2,500 to buy from the store. ​ Unlike other towers, the Shotgunner shoots in a shotgun-like manner. Damage is split among 6 bullets per fire (so the base damage is 2x6) and these bullets are spread within a small cone and can pierce multiple zombies. The same zombie can be hit with multiple bullets, increasing the damage inflicted. After the shot pierces through the first zombie, the same bullet will deal less damage to rest of the zombies it pierces through. The closer a zombie is to the Shotgunner, the more likely they are to be damaged by the Shotgunner. 0 level-7 range, 2x6 damage ,2.5sec firerate, 4.8 DPS. Total price:600$ 1 level-9 range, 2x6 damage, 2.5sec firerate, 4.8 DPS. Total price :750 $ Upgrade cost: 150$ 2 level-9 range, 4x6 damage, 2.5sec firerate, 9.6 DPS. Total price :1100 $ Upgrade cost: 3 50$ 3 level-9 range, 7x6 damage, 2sec firerate, 21 DPS. Total price :260 0$ Upgrade cost: 1500$ 4 level-9 range, 12x6 damage, 2sec firerate, 36 DPS. Total pr ice : 6800$ Upgrade cost: 42 00$ 5 level-10 range, 12x8 damage, 1.5sec firerate, 64 DPS. Total pr ice : 14300$ Upgrade cost: 7500$ Description The Medic is a tower that was added during the MEGA Update. It can be unlocked from the store for $1,500. ​ The Medic heals the match health by a specified amount each round. This can stack amongst multiple Medics but this will not increase the match health if it is at its maximum. Upgrades increase the amount of health recovered per wave. At Level 5, the Medic will gain the ability to cleanse all towers within its range from any debuffs that they may have (stuns, frozen, burning, etc.). The Medic also has an innate immunity to shockwave stuns that may be created by zombies. For this reason, the Medic is mostly considered as a support tower. Medic's DPS 0 level-10 range, 2 damage ,1sec firerate, 2 DPS.(HPW 5 ) Total price:900$ 1 level-11 range, 3 damage ,1sec firerate, 3 DPS.(HPW 5 ) Total price :1300 $ Upgrade cost: 400$ 2 level-12 range, 6 damage ,0.8sec firerate, 7.5 DPS.(HPW 7 ) Total price :2200$ Upgrade cost: 900$ 3 level-15 range, 6 damage ,0.8sec firerate, 7.5 DPS.(HPW 7 ) Total price :4600$ Upgrade cost: 2400$ 4 level-16 range, 8 damage ,0.65sec firerate, 12.31 DPS.(HPW 10 ) Total price :9100$ Upgrade cost: 45 00$ 4 level-18 range, 8 damage ,0.3sec firerate, 26.67 DPS.(CD 30sec,HPW 10) Total pr ice : 15600$ Upgrade cost: 65 00$ HPW-Healt Per Wave Description The DJ Booth is a support tower that increases the range of towers with sick beats. It can be bought in the store for $4,000. ​ The DJ Booth mainly provides a range boost to affect towers, with upgrade discounts provided at Level 3+. ​ This tower does not attack zombies and has a larger footprint than other towers, meaning players will have to be careful when placing this tower. Additionally, there is a strict limit of only one DJ Booth per player. DJ's Stats Description Ace pilot's DPS The Ace Pilot is a tower that can be bought for $1,500. Unlike other ground towers, the unit of the Ace Pilot, the Plane, is an air unit. You first place the runway when placing the Ace Pilot and the plane will fly clockwise around the runway within a ~15 stud radius. ​ The Ace Pilot is armed with an automatic gun at the base and will shoot any zombie within its patrol radius. At Level 2+, the plane will periodically drop a bomb directly below it every 3-4 seconds, exploding and damaging any zombies caught in the explosion when it hits the ground. The Ace Pilot boasts a high DPS, but its limiting range and inconsistent circling cripples its full potential. Therefore, in most situations, it is not even close to being the highest DPS in the game. ​ There is currently a limit of 10 Ace Pilots per player. Description Elecrtoshocker's DPS Electroshocker is a ground support tower, that can be purchased from the shop for $3,000. While it damages zombies through a chain reaction, it can be considered a support tower as it slows down zombies. ​ The Electroshocker can stun one zombie for 1 second. It slows normal zombies by 30% and bosses by 15%. The Electroshocker shoots a slow chain-lightning projectile that arcs to and damages a set amount of zombies. It also can stun more zombies for a longer time at higher levels. At Level 5, it can drop 1 defense every hit, it can only remove 20% of the defense. ​ This tower has a placement limit of four per player. Description Accelerator's DPS The Accelerator is a Hardcore tower that attacks in delayed bursts, with a charge-up time between bursts, dealing massive amounts of damage. It can be purchased from the store for 2,500 Hardcore Gems and has a Level requirement of Level 50 There is a delay before it attacks its first zombie. The Accelerator will focus on one target, switching to another if the previous target is killed or leaves the range of the Accelerator. The Accelerator fires in bursts, before waving its hand, indicating that the ray gun needs to recharge. This tower has a placement limit of 8 per player. Do note that the Accelerator does not always deals the damage it is meant to. For example, a Level 0 Accelerator may deal 9-8 damage per firerate instead of 10. ​ The Accelerator's gun fires a concentrated ray. Description Crook Boss is a tower that cannot be purchased in the store. Instead, it can be obtained upon reaching level 30 or bought for 400 Robux. ​ Initially, it has low damage and a fairly good rate of fire. The range is also quite small. However, with later updates, the rate of fire decreases and the damage increases significantly. The firing range also increases, but is still quite short compared to, for example, the Minigunner. At level 4+, the tower will periodically spawn rogue or mafia from the end of the map. ​ This can be thought of as a whole game tower, with uses ranging from early to late. There is a limit of 6 Crook bosses per player and a creation limit of 2 minions per rogue boss. But if you sell your Crook Boss, Crooks / Mafia they will not disappear and will continue to shoot and kill enemyes. Minion's DPS Crook Boss's DPS Description Turret's DPS The Turret is a high damaging and fast firing tower with comparably high range, You cannot buy this in the main store. You must reach Level 50 or have 800 robux to get this tower. ​ The Turret excels in single target damage. However, its main setback is the cost. It costs Money (Gameplay Currency)$4,000 to place it down, which is the most expensive starting cost for a tower, and it has a cumulative total of Money (Gameplay Currency)$44,000 to reach maximum level, which is the second most expensive total cost, with only the Ranger beating it. For this reason, it is considered a late-game tower. ​ There is a placement limit of 5 Turrets per player to prevent it being over-used to easily win games. Description Mortar's DPS The Mortar is a tower that can be unlocked by reaching Level 75 or purchased via a gamepass for 750 Robux. It is a cliff tower that shoots explosive shells at enemies over a large range. However, it does have quite a slow firerate, though this is shared with the Rocketeer. ​ The Mortar shoots slowly, but deals high damage over a large explosion radius. Its firing range is very large, but as the Mortar shoots farther away, the shells take longer to reach their target, therefore zombies that are fast enough may be able to evade the explosion partially or completely. ​ The Mortar has a placement limit of 5 per player. Description Pursuit's DPS The Pursuit is a tower that can be unlocked by reaching Level 100 or bought via a gamepass for 1500 Robux. Like the Ace Pilot, it is an air-based tower which circles around its placement area. It flies around its heli-pad in a clockwise direction, but it may change its direction after attacking zombies. ​ Once a zombie enters its range, it fires upon the zombie that fits its targeting. It will pause in circling while it is attacking. It only stops firing until all zombies are killed or all zombies have left its attacking area. It then resumes circling around, either clockwise or counter-clockwise, based on its current rotation perpendicular to the flight path. ​ The Pursuit has a placement limit of 10 per player. Description Gladiator's DPS The Gladiator is a short-range ground unit that is unlocked by triumphing in The Heights during the SFOTH Event. It was also once able to be bought in the store as a gamepass for 200 Robux for a limited time during Black Friday 2019. ​ The Gladiator attacks by swinging its sword, dealing the same damage across all zombies caught in its swing. This makes it a multi-target tower. However, the Gladiator has a very short range, making it most useful for slow groups of zombies such as Slows but making it weak against very fast zombies such as Shocks. The Gladiator also takes up a small amount of space, with the zone of no placement around the Gladiator being much smaller than other towers. It has an unique ability, which is being able to block stuns most of the time. Description Commando's DPS The Commando is a ground unit that can be obtained through triumphing the Area 51 map in Normal+ mode as part of the Area 51 Event. It cannot be bought in the store. ​ The Commando attacks by shooting its laser pistols. After Level 2, however, it gains a rocket launcher which means that it can deal splash damage. At Level 4, the rocket launcher will shoot 4 rockets at a time. However, the main weakness of this tower is that it cannot detect hidden zombies, meaning that you are forced to rely on towers such as the Crook Boss for hidden detection (the rockets are able to damage hidden zombies but not target them directly). Slasher's DPS Description The Slasher, formerly known as the Shredder, is a short-range ground unit that was unlocked by triumphing Nightmare Carnival as part of the Halloween 2019 Event. It could have also been bought as a limited time gamepass for 400 Robux. ​ The Slasher attacks by slashing and stabbing zombies with its knife. Unlike the Gladiator, which is a multi-hit tower, the Slasher is a single target tower. However, at Level 2, the Slasher can throw knives that pierce through zombies every 4 seconds that deal double the normal damage, allowing it to hit more than one zombie. The main weakness of the Slasher is its low range, which can only be increased by a small amount. Description Frost Blaster's DPS The Frost Blaster is a tower that is unlocked by triumphing Village of Despair during the Christmas 2019 Event. It could also be gotten through a limited time gamepass for 350 Robux. ​ Its DPS is lower than most towers but any zombie that it shoots at will be frozen very briefly, with some zombies being immune to the effect. At Level 3+, the Frost Blaster will inflict Frost Mark which slows zombies for a period of time. This makes Frost Blaster an offensive support hybrid since it has a higher DPS than the Freezer. Description Swarmer's DPS The Swarmer is an event tower that could be obtained by beating Eggy Island as a part of Spring 2020 Event on Hard Mode. It could also be bought via a gamepass for 350 Robux. Initially, it has a white beekeeper suit and has tan skin. It also throws honey at zombies. After Level 1, it gains a beekeeper veil. After Level 3, it gains a Bee Gun to shoot bees at zombies. ​ The Swarmer deals damage in an unusual way. It fires bees (or throws honey) at a zombie and the zombie will be damaged over time, even when the Swarmer is not directly attacking it. While its direct damage remains at one throughout, its bee damage increases as the levels progress. The zombie will be damaged every Tick, which is the interval between each sting for a given amount of time, known as the Sting Time. ​ The Swarmer also does not target a zombie if they are currently being stung by that same Swarmer. However, multiple Swarmers can attack one zombie, and the stinging effects stack. It should be noted that the Swarmer cannot detect Hiddens at any level, though it may damage it through its ability, the Beehive Grenade, which deals explosive damage to those caught within the explosion as well as applying the stinging effect. Description Archer's DPS The Archer (Formerly Holiday Archer), is a tower exclusive to the Christmas 2019 Event. It can be unlocked from the Gift of Sharpness which costs 2,500 Tickets. The gift could also be bought via a limited-time gamepass for 250 Robux. A special gamepass returned briefly during Easter 2020 where you could buy the Archer for 350 Robux. ​ The Archer shoots arrows that damages enemies, at Level 3+ it the arrows pierce through enemies, making the Archer a multi-target tower. A limited amount of zombies can be damaged by the same arrow. It also boasts a very high range, despite its very low cost. The main drawback of this tower is that arrows are projectile-based and will take time to reach their intended location. If the zombie has moved out of the way before the arrow could reach them, then they will not be damaged. Arrows also move along a straight path, so be wary of placement. Description Hunter's DPS The Hunter was a tower obtained by using the code: B1RDHUNT3R. It cannot be bought in the store with cash. It was released as part of the MEGA Update. It has a fairly decent early game contribution, but it is overshadowed by better towers mid to late-game.

  • Player №3 | Phantom

    Player №3 Set: accelerator, ranger, minigunner, farm, commander. ​ 1)Place 8 lvl 1 farms 2)Wait to wave 9 and place 1 minigunner 3)Upgrade 7 farms to lvl 2 and upgrade first mini to lvl 3 4)Upgrade the rest of farms to lvl 2 and place 1 lvl 3 minigunner 5)Upgrade 3 farms to lvl 3 then place 1 lvl 3 minigunner 6)Upgrade the rest of farms to lvl 3 7)Place 2 lvl 2 commanders. Place 1 lvl 3 ranger 8)Place 1 lvl 2 commander and upgrade all farms to lvl 5 10)Place 7 lvl 3 rangers. Sell all minigunners 11)Place 1 lvl 3 ranger 12)Upgrade all commanders to lvl 4. Sell 1 farm. 13)Place the last lvl 3 ranger. 14)Upgrade all rangers one by one to lvl 5 16)Sell farms on wave 40 17)Upgrade the rest of rangers to lvl 5 18)Place 7 lvl 5 accelerators

  • News | Phantom

    NEWS Hey! This is a new page for news whit the website and not only. Here Im write, what Im going do in the website. New pages, updates and much more. BUT, sometimes Im write new news ONLY on my discord server . So join my discord server, sure if you want to view all news. Whit a smile, Yurik. New update? Hey! Im want to update my website, add more interest things, but I don't know which. I mean, if you have any ideas, you can, to write in my discord server in website's channel all your ideas. The best ideas which I'll like, I will add them to website. Whit a smile, Yurik. Updates Hey! Im still creating with my friend new updates, and for the Phantom server too. I hope we end make the update in 1-2 days. In the Phantom server I add new bot - Foxy, I hope you like't, and my job too) thank for reading, everyone) Whit a smile, Yurik. New Year Hey! All, Happy New Year, happiness and health to you! Thank you all for supporting me all the time, thank you for everything. I hope that the new year will be better and more interesting, I hope you will like 2021st year more, than this. See you after the new year, bye! Whit a smile, Yurik.

  • Player №1 FM | Phantom

    Player №1 Set:Farm, Military base, Commander, Dj, Ranger. 1)Place 1 farm lvl 1. 2)Place 1 more farm lvl 0. 3)Upgrade 1 farm to lvl 1 and place another lvl 0 farm. 4)Place first military base lvl 0. 5)Upgrade third farm and first military base to lvl 1. 6)Place 1 lvl 1 farm and upgrade the military base to lvl 2. 7)Place 2 farms and 1 military base lvl 1. 8)Place 1 more farm lvl 1 and upgrade military base to lvl 2. 9)Place 1 more military base lvl 2 and 1 farm lvl 1. 10)Place 2 more military bases lvl 2 and upgrade 5 farms to lvl 2. 11)Upgrade 1 military base to lvl 3, upgrade the rest of farms to lvl 2 and upgrade the rest of military bases to lvl 3. 12)Place lvl 3 DJ and upgrade 4 farms to lvl 3. 13)Upgrade 1 military base to lvl 4 and upgrade 3 farms to lvl 3. 14)Upgrade 1 more military base to lvl 4, upgrade the last farm to lvl 3 and upgrade 1 more military base to lvl 4. 15)Place 3 commanders lvl 2 and upgrade 1 farm to lvl 5. 16)Upgrade the DJ to max lvl, upgrade 1 more farm and the rest of military bases to lvl 4. 17)Upgrade one by one all farms and all commanders to lvl 5. 18)Place 10 Rangers lvl 3 upgrading them one by one. 19)At wave 40 sell ALL your farms and military bases. 20)Upgrade one by one all your rangers to max level.

  • MAPHW | Phantom

    Grass Isle

  • Player №2 FM | Phantom

    Player №2 Set:Farm, Cowboy, Minigunner(It's not used), Medic, Ranger. 1)Place 1 farm lvl 1. 2)Place 1 more farm lvl 2. 3)Place 3 more lvl 2 cowboys. 4)Upgrade 1 cowboy to lvl 3 and the firt farm to lvl 2. 5)Upgrade 1 more cowboy to lvl 3 and place 2 more lvl 2 farms. 6)Upgrade the last cowboy to lvl 3 and place 4 more lvl 1 farms. 7)Place 1 more lvl 3 cowboy and upgrade all farms to lvl 2. 8)Upgrade 2 cowboys to lvl 4 and upgrade 4 farms to lvl 3. 9)Upgrade the last 2 cowboys to lvl 4 and all farms to lvl 3. 10)Upgrade all cowboys and 4 farms(one by one) to max lvl. 11)Place 4 more max lvl cowboys and upgrade all farms to max lvl. 12)Place ten lvl 3 rangers and place 3 max lvl medics. 13)SELL ALL FARMS AT WAVE 40 . 14)Upgrade one by one all rangers to max lvl. 15)Place 6 more max lvl cowboys.

  • Player №2 | Phantom

    Player №2 Set: turret, soldier, ranger, farm, electroshocker 1)Place 1 farm lvl 0 2)Place 3 soldiers lvl 0 3)Place 7 farms lvl 0 and upgrade all farms to lvl 1 4)Upgrade all farms to lvl 3 5)Sell all soldiers 6)Place 1 lvl 3 ranger 7)Upgrade all farms to lvl 5 8)Place 9 lvl 3 rangers and upgrade all rangers to max lvl 9)Sell farms on wave 40 10)Upgrade the rest of rangers to lvl 5 11)Place 5 lvl 5 turrets 12)Place 4 lvl 5 electroshockers and 1 lvl 5 soldier ​

  • Player №1 | Phantom

    Player №1 Set:accelerator, soldier, ranger, farm, DJ 1)Place 1 farm lvl 0 2)Place 1 soldier lvl 0 3)Upgrade 1 farm to lvl 1 and place another farm lvl 0 4)Place 3 more lvl 0 soldiers 5)Place 6 more farms and upgrade them to lvl 3 6)Place 1 lvl 3 DJ and 1 ranger lvl 0 7)Upgrade one by one 4 farms to max lvl 8)Upgrade DJ to max lvl 9)Place 2 more lvl 3 rangers 10)Upgrade one by one the last 4 farms to max lvl 11)Place 1 accelerator lvl 5 12)Sell all soldiers and place 7 rangers lvl 3 13)Upgrade all rangers to max lvl 14)Sell farms on wave 40 15)Upgrade the rest of rangers to lvl 5 16)Place 7 max lvl accelerators 17)Place 1 max lvl soldier

  • Important Notes | Phantom

    Important Notes Triple stack and always skip Join the developers group for 600 starting cash https://www.roblox.com/groups/4914494/Paradoxum-Games#!/about Chain commanders and micro electroshockers correctly Sell ALL your farms at wave 40 ​

  • Player №4 | Phantom

    Player №4 Set: turret, ranger, minigunner, farm, electroshocker. 1)Place 7 lvl 1 farms. Upgrade 1 farm to lvl 2 2)Place 1 lvl 0 minigunner 3)Place last farm and upgrade all farms to lvl 2 4)Upgrade minigunner to lvl 3 5)Place 2 lvl 3 minigunners and upgrade all farms to lvl 3 6) Place 2 lvl 3 ranger 7)Upgrade all farms to lvl 5 8)Place 8 more rangers and upgrade all rangers to max lvl 9)Sell farms and minigunners on wave 40 10)Upgrade the rest of rangers to lvl 5 11)Place 4 lvl 5 electroshockers 12)Place 5 lvl 5 turrets and 1 lvl 5 minigunner

  • GameTutorial | Phantom

    About what is this game? Tower Defense Simulator is strategies game. In this game you need: Upgrade your level, Earn money, and win games with your towers. ​ 1)Upgrade your level. How? Your level upgrading if you play games. It doesn't depend of you win the game, or not. The only different is your XP earning. The quantity of XP depend of wave where you died. Respectively if the wave where you died is big, the earning XP is biggs too. ​ For what? If your level ups, you can take exclusive towers in the shop, for example: The Turret, you received it if you have level 50. And on level 50 you can enter the Hardcore portal, and in it you can win crystals for "Accelerator" tower. ​ ​ 2)Earn money. How? You earn money playing games. This is absolutely the same as earning XP. Earning money doesn't depend of you win the game, or not. The only different is your money earning. The quantity of money depend of wave where you died. Respectively if the wave where you died is big, the money earning is biggs too. But for example if you win the game in "insane" mod you earn 700$, but if you died on the last wave you earn 600$. On the Hidden Wave is the same, if you died on Hidden Wave you earn 600$. ​ For what? First, for money you can buy nearly ALL towers in the game. Few towers you can buy only before, or now only for ROBUX. For money you can also buy crates, in which are skins for your towers. For example "golden" crate, his price is 50.000$, from which drops very OP skins - goldens. ​ ​ 3)Win the games. How? You can play solo, duo,trio and quadro. In "Mega" servers you can play of 8 players maximum. In solo mode is there one OP momemt - your money earning. If the fewer people play the game, money earning will increase. Respectively if you play solo you have got a lot of money and you can play WITHOUT "Farms". For example use "Cowboys" who shoot enemies and give you money at the same time. ​ For what? For games you earn money, XP and not only. And... this game is speccialy for this, play games, think strategies, and enjoy. This game is old, but it updates, rare but updates. Updates are in part funny, but really interesting. I hope I help you, and explained the basic of this game. Everyone, thank you for all what you make for me) With a smile, Yurik.

  • HW Strategy | Phantom

    P1 P2 P3 P4 Important Notes Map

  • HOME | Phantom

    GameTutorial Tower Defense Strategies About me Hey!I'm Yurik, and I'm the creator of this website. I'm creating this website for people who I once were too. People who want to do something but don't know how. Me and my team are creating strategies for Tower Defense Simulator or TDS. I hope you enjoy these strategies). Strategies Hidden Wave 2 Player Fallen Mode Contacts Discord Do you have a question? No problem! Write on my Discord and my team will answer you! https://discord.gg/gWksqBKJSa

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